


The Kirkwall “Circle”, overseen by the Templars, is ever vigilant in ensuring practitioners of the magical arts are kept in check, those that are deemed to dangerous are made “tranquil”, basically robbing them of their free will and dooming them to a life of imprisonment. Although you will get entwined in many of Kirkwall’s local developments, the overarching theme is that of the philosophical (and practical) conflict between the implied necessity to keep mages controlled or even locked up and the preservation of their rights as citizens. Along the way you will of course have the opportunity to meet a myriad of new individuals, some of whom will join your party as playable characters. This involves everything from performing lowly fetch quests to defending the Viscount of Kirkwall himself. What ensues is the tale of a refugee who tries to make his way in a strange and intimidating city.

Unfortunately all is not as it seems, because of the many Ferelden refugees who have sought out Kirkwall for shelter from the Blight, as well as an uncle who proves to be less helpful than expected, your welcome in this new place is less than warm. Together with your mother, brother and sister you decide to make your way to the city state of Kirkwall where your uncle and family estate promise the opportunity of a new beginning. Instead of being the hero who single-handedly changed to outcome of a war and embarks on an epic quest to safe an entire nation, you are Hawke, a young man (or women if that’s how you created your character) of modest means who flees the land of Ferelden because of the Blight, a massive incursion of the evil armies of the Darkspawn. The story in Dragon Age 2 is the biggest catalyst for change from the first game. So does this change in approach pay off and does this sequel innovate enough to satisfy? Read on to find out… The highly anticipated sequel to 2009’s Dragon Age: Origins takes a more focussed approach, centering on a family, stranded as refugees from the Blight in a strange city, far away from home. In reality it combined the same great storytelling and party-based combat found in its sci-fi epic, Mass Effect but in a Dungeons & Dragons-inspired setting. Progress: Completed the main quest and all side questsīioWare surprised at the end of 2009 with what seemed like a 3D version of its venerable dungeon crawling franchise, Baldur’s Gate.
